Guide directory

One-pass field checklist // browser-local

Halo Campaign Evolved Skulls and Terminals Checklist

Clear 39 Hidden Skulls and 13 Terminals in campaign order. Progress stays in this browser—no account, sync, or login required.

Field progress

0 of 52 collected

Hidden Skull

A physical pickup with a mission location.

Terminal

One interactable story terminal per mission.

Remix Skulls

Remix Skulls unlock automatically; they are not part of these 52 location items.

Mission 01

The Pillar of Autumn

Main campaign

0 / 4 complete

  1. Details
    The two cylindrical tanks and the overhead catwalk behind the cryo bay.
    Step frame // IGNSource time 11:07
  2. Details
    The central locker bank immediately after the blue-Elite sequence.
    Step frame // IGNSource time 11:33
  3. Details
    The lower cockpit level beneath the two forward pilot stations.
    Step frame // IGNSource time 11:52
  4. During evacuation, leave the control room with the broken window, turn left into the room behind it, and check the rear-right corner.
    Step frame // IGNSource time 1:19

Mission 02

Halo

Main campaign

0 / 4 complete

  1. In the first Warthog tunnel, stop after the first ramp, climb the right ledge, and lower yourself onto the hidden shelf.
    Step frame // IGNSource time 1:38
  2. Details
    The segmented metallic spire beside the underground rescue structure.
    Step frame // IGNSource time 12:18
  3. Details
    The river cave in the central valley between the three rescue areas.
    Step frame // IGNSource time 13:55
  4. Details
    The smaller rock shelf below the tall formation overlooking the crashed pod.
    Step frame // IGNSource time 14:50

Mission 03

Truth and Reconciliation

Main campaign

0 / 4 complete

  1. Details
    The cliff edge beyond the lift, marked by a small white ground light.
    Step frame // IGNSource time 15:15
  2. Details
    Three narrow pillars above the room containing two Wraiths.
    Step frame // IGNSource time 15:44
  3. Details
    The locked door in the far-right corner of the large hangar bay.
    Step frame // IGNSource time 16:52
  4. On the Keyes-cell route, take the right-hand door, open the prison cells, and enter the cell containing the fallen Marine.
    Step frame // IGNSource time 2:07

Mission 04

The Silent Cartographer

Main campaign

0 / 4 complete

  1. Details
    The small cave just beyond the exterior wall of the first Warthog-accessible building.
    Step frame // IGNSource time 17:44
  2. Details
    The top of the central structure in the small outdoor Hunter encounter.
    Step frame // IGNSource time 18:07
  3. Inside the system-override room, pass the objective device, go to the far wall, and turn around to reveal the terminal.
    Step frame // IGNSource time 2:44
  4. Details
    A narrow shelf inside the tall circular ramp, roughly one and a half floors above the bottom.
    Step frame // IGNSource time 18:40

Mission 05

Assault on the Control Room

Main campaign

0 / 4 complete

  1. Details
    A small opening in the left snowbank after the first thin bridge.
    Step frame // IGNSource time 19:12
  2. After the ice cave, enter either side of the tower, climb the interior ramp, and follow the upper walkway right.
    Step frame // IGNSource time 3:15
  3. Details
    The top of the metal arch closest to the canyon wall.
    Step frame // IGNSource time 20:33
  4. Details
    The stone pile under the elevated bridge above the central metal ramp.
    Step frame // IGNSource time 20:57

Mission 06

343 Guilty Spark

Main campaign

0 / 4 complete

  1. Details
    The rocks behind the long fallen log used to cross the forest path.
    Step frame // IGNSource time 21:16
  2. Details
    The frightened Marine who warns that he will not become one of the creatures.
    Step frame // IGNSource time 21:42
  3. During the escape, cross the gap beside the light bridge into the enemy doorway, then turn right twice at the end of the narrow hall.
    Step frame // IGNSource time 3:49
  4. Details
    A thin horizontal log to the right of the Sentinel-versus-Flood structure.
    Step frame // IGNSource time 22:18

Mission 07

The Library

Main campaign

0 / 4 complete

  1. Details
    The ramp opposite the objective arrow as you leave the tunnel.
    Step frame // IGNSource time 23:16
  2. Details
    The center pedestal opposite the locked door Guilty Spark opens.
    Step frame // IGNSource time 23:31
  3. After the Pop Skull door opens, use the left console, clear the biomass blocking the wall opening, and crawl through.
    Step frame // IGNSource time 4:24
  4. Details
    The first left-hand turn inside the short hall directly ahead of the floor entrance.
    Step frame // IGNSource time 23:51

Mission 08

Two Betrayals

Main campaign

0 / 4 complete

  1. Immediately after gaining control, turn around and circle to the opposite side of the starting ring.
    Step frame // IGNSource time 4:46
  2. Details
    The platform surrounding the blue energy beam above the control-room structure.
    Step frame // IGNSource time 24:19
  3. Details
    A short Flood-covered dead end beyond the three metal arches.
    Step frame // IGNSource time 25:44
  4. Details
    The locked combat route opposite the objective landing pad.
    Step frame // IGNSource time 26:05

Mission 09

Keyes

Main campaign

0 / 4 complete

  1. Details
    The active gravity lift above the outdoor Flood-and-Covenant battle.
    Step frame // IGNSource time 26:49
  2. Details
    The blocked hallway containing a stranded Wraith.
    Step frame // IGNSource time 29:47
  3. From the shuttle-bay entrance, take the left door, then follow the corridor sequence left, left, right, left.
    Step frame // IGNSource time 5:21
  4. Details
    Captain Keyes after retrieving the command codes.
    Step frame // IGNSource time 30:18

Mission 10

The Maw

Main campaign

0 / 4 complete

  1. On the objective route, enter the fire-lit mess hall and check the right side beyond the rows of tables.
    Step frame // IGNSource time 5:48
  2. Details
    The small platform beside the large fire in the rear-left corner.
    Step frame // IGNSource time 31:08
  3. Details
    A narrow ledge below the second-floor jump platform on the room’s right side.
    Step frame // IGNSource time 31:26
  4. Details
    The second small bypass tunnel inside the early winding section.
    Step frame // IGNSource time 32:09

Mission 11

Boarding Action

Operation: Meteorite

0 / 4 complete

  1. Details
    The narrow bridge reached through the side route opposite Johnson.
    Step frame // IGNSource time 1:19
  2. Details
    The curved third-floor ledge near the tree above the arena entrance.
    Step frame // IGNSource time 2:02
  3. Details
    The open side hallway immediately left of the central vertical lift.
    Step frame // IGNSource time 2:49
  4. Ride the lift immediately after Leadhead, turn left at the top, use the rear-corner door, and check the right wall.
    Step frame // IGNSource time 0:01

Mission 12

The Most Dangerous Game

Operation: Meteorite

0 / 4 complete

  1. Details
    The central purple pylon in the first arena after the prison break.
    Step frame // IGNSource time 3:08
  2. Details
    The sealed room beneath two braziers at the end opposite the Wraith.
    Step frame // IGNSource time 7:39
  3. After freeing the Marines, find the room with pink windows and take the right-hand door into the terminal room.
    Step frame // IGNSource time 0:29
  4. Details
    The brazier above the doorway used to enter the arena.
    Step frame // IGNSource time 8:21

Mission 13

Heavy Burden

Operation: Meteorite

0 / 4 complete

  1. Details
    The side corridor beside the suspended bridge, ending at a locked door.
    Step frame // IGNSource time 9:24
  2. In the planet-hologram room, take either rear door, continue to the final room, and search its left side.
    Step frame // IGNSource time 0:54
  3. Details
    The yellow-foliage rock formation in the center of the multilevel room.
    Step frame // IGNSource time 9:44
  4. Details
    The left out-of-bounds platform in the second stop after power is restored.
    Step frame // IGNSource time 10:20