Guide directory

Self-contained illustrated guide

Arm’s Length No-Hit Route

Clear the Halo Campaign Evolved Arm’s Length challenge with a checkpoint-safe route through the opening of 343 Guilty Spark.

Everything needed for normal use is written and illustrated below. The source video is optional verification, not a prerequisite.

8Illustrated sections
Step-by-step routeReading format

Guide briefing

Arm’s Length: Complete the First Floor Without Taking a Hit

Start 343 Guilty Spark from Rally Point Alpha on Easy, keep range outdoors, use grenades around blind corners, clear the Flood-spore room with large magazines, and reload the checkpoint immediately if any hit lands.

Before you start

  • Start 343 Guilty Spark from Rally Point Alpha.
343 Guilty Spark Rally Point Alpha on Easy.
343 Guilty Spark01 / 08

Target

Start the valid route

Checkpoint
Rally Point Alpha
Landmark
Beginning of the mission, before the outdoor approach.

Do this

  1. 1Select Rally Point Alpha from the beginning of 343 Guilty Spark.
  2. 2Choose Easy difficulty for the widest error margin.
  3. 3Begin with the Magnum ready and treat the outdoor section as part of the no-hit requirement.

Confirmation

You are at the mission start with no damage taken.

Magnum fire across the swamp while plasma shots pass at range.
343 Guilty Spark02 / 08

Target

Cross the outdoor section untouched

Checkpoint
Opening swamp
Landmark
The log crossing and facility entrance.

Do this

  1. 1Use the Magnum at range instead of approaching enemy positions.
  2. 2Sidestep incoming plasma while maintaining distance.
  3. 3Cross the log and stop before the entrance so the interior enemies cannot surprise you.

Confirmation

You reach the facility door without a shield-loss or hit reaction.

A grenade clearing enemies just inside the first doorway.
343 Guilty Spark03 / 08

Target

Secure the entrance

Checkpoint
Facility doorway
Landmark
The first enemy group immediately inside.

Do this

  1. 1Place a grenade through the doorway before crossing the threshold.
  2. 2Wait for the blast, then clear any survivor from outside the room.
  3. 3Advance slowly, use radar at each corner, and allow the checkpoint to register.

Confirmation

The entrance room is clear and the checkpoint saves.

The lift arrival and shielded enemy around the first corner.
343 Guilty Spark04 / 08

Target

Reach the first floor safely

Checkpoint
Top of the lift
Landmark
The corner immediately after the elevator ride.

Do this

  1. 1Activate the lift and wait through the ride without rushing the exit.
  2. 2Listen for enemy chatter around the corner.
  3. 3Use a well-placed grenade on the shielded enemy, then confirm the corridor is clear before moving.

Confirmation

You enter the first-floor route with no damage taken.

The Shade turret used as a step to the light-bridge ledge.
343 Guilty Spark05 / 08

Target

Skip the paranoid-Marine room

Checkpoint
First-floor interior
Landmark
A Shade turret below the light-bridge ledge.

Do this

  1. 1Follow the mission marker until the Shade turret is below the ledge.
  2. 2Jump onto the turret and then onto the nearby ledge.
  3. 3Activate the light bridge and continue, skipping the room with the paranoid Marine.

Confirmation

The light bridge is active and the skipped room remains behind you.

Assault Rifle and SMG clearing a dense Flood-spore wave.
343 Guilty Spark06 / 08

Target

Clear the hardest room

Checkpoint
Large Flood-spore room
Landmark
The descending ramp into the room with many infection forms.

Do this

  1. 1Equip the Assault Rifle and SMG before entering so both weapons have large magazines.
  2. 2Use a grenade on the first dense cluster and stay near the room’s center.
  3. 3Walk backward while sweeping infection forms, using radar to maintain orientation.
  4. 4Alternate weapons instead of reloading while spores are in melee range, then reload both before leaving.

Confirmation

The room is completely clear and both weapons are reloaded.

Pause menu opened immediately after a hit.
343 Guilty Spark07 / 08

Target

Preserve the no-hit attempt

Checkpoint
Any registered checkpoint
Landmark
Immediate pause menu after damage.

Do this

  1. 1If any projectile or melee connects, pause immediately.
  2. 2Choose Reload Last Checkpoint before the game creates a newer save state.
  3. 3Repeat the section and verify shields remain untouched.

Confirmation

The restored checkpoint resumes before the hit occurred.

The final lift and objective route with Flood contacts below.
343 Guilty Spark08 / 08

Target

Reach the unlock point

Checkpoint
After the Flood-spore room
Landmark
The objective lift and final corridor.

Do this

  1. 1Swap the SMG back to the Magnum before leaving the cleared room.
  2. 2Sprint past melee-only infection forms that cannot close the gap.
  3. 3Activate the lift, eliminate the two Flood at the next door, and prevent spores from reviving them.
  4. 4Cross toward the objective while ignoring radar contacts that remain on the floor below.

Confirmation

Arm’s Length unlocks as you reach the final lift area.

Optional source verification

The written guide is complete on its own. Open the original moving source only when you want to compare timing or motion.

Open source